Global Social Gaming Strategic Research Report 2023-2030: Market to Grow by $69.5 Billion – Rising Investments in Social Gaming Startups and Development Studios

Dublin, July 23, 2024 (GLOBE NEWSWIRE) — The “Social Gaming – Global Strategic Business Report” report has been added to ResearchAndMarkets.com’s offering.

The global market for Social Gaming is estimated at US$41.4 Billion in 2023 and is projected to reach US$110.9 Billion by 2030, growing at a CAGR of 15.1% from 2023 to 2030. This comprehensive report provides an in-depth analysis of market trends, drivers, and forecasts, helping you make informed business decisions.

Several key drivers are propelling the growth of social gaming. Advancements in mobile technology, such as enhanced smartphone capabilities and faster internet speeds, enable more complex and engaging social gaming experiences. Cloud gaming platforms have revolutionized accessibility by allowing players to stream high-quality games on various devices without requiring high-end hardware.

The integration of augmented reality (AR) and virtual reality (VR) technologies offers immersive social experiences that blend virtual and real-world interactions. Cross-platform play fosters inclusivity by enabling gamers on different devices to play together, while user-generated content encourages creativity and community building. The influence of game streaming and content creation platforms like Twitch and YouTube Gaming has increased the visibility and appeal of social gaming. Enhanced in-game communication tools and gamification elements further enrich the social aspect of gaming.

Additionally, the rise of virtual economies and digital collectibles, such as non-fungible tokens (NFTs), motivates players to engage in social interactions to trade, collect, and showcase digital assets. Changing consumer preferences towards more interactive and immersive entertainment experiences drive the demand for social gaming, reflecting a broader shift towards community-oriented forms of entertainment.

Report Features:

  • Comprehensive Market Data: Independent analysis of annual sales and market forecasts in US$ Million from 2023 to 2030.
  • In-Depth Regional Analysis: Detailed insights into key markets, including the U.S., China, Japan, Canada, Europe, Asia-Pacific, Latin America, Middle East, and Africa.
  • Company Profiles: Coverage of major players such as Activision Blizzard, Inc., Aeria Games GmbH, Behaviour Interactive, Inc., and more.
  • Complimentary Updates: Receive free report updates for one year to keep you informed of the latest market developments.

Key Insights:

  • Market Growth: Understand the significant growth trajectory of the Virtual Goods Revenues segment, which is expected to reach US$58.1 Billion by 2030 with a CAGR of a 14.5%. The Advertising Revenues segment is also set to grow at 17.1% CAGR over the analysis period.
  • Regional Analysis: Gain insights into the U.S. market, estimated at $10.7 Billion in 2023, and China, forecasted to grow at an impressive 19.6% CAGR to reach $28.3 Billion by 2030. Discover growth trends in other key regions, including Japan, Canada, Germany, and the Asia-Pacific.

Key Attributes:

Report Attribute Details
No. of Pages 322
Forecast Period 2023 – 2030
Estimated Market Value (USD) in 2023 $41.4 Billion
Forecasted Market Value (USD) by 2030 $110.9 Billion
Compound Annual Growth Rate 15.1%
Regions Covered Global

MARKET OVERVIEW

  • Influencer Market Insights
  • World Market Trajectories
  • Social Gaming – Global Key Competitors Percentage Market Share in 2024 (E)
  • Competitive Market Presence – Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)

MARKET TRENDS & DRIVERS

  • Increasing Popularity of Mobile Gaming Platforms
  • Rising Influence of Social Media on Gaming Trends
  • Technological Advancements in Augmented Reality (AR) and Virtual Reality (VR)
  • Growth of In-Game Advertising and Brand Collaborations
  • Expansion of Multiplayer and Social Interaction Features in Games
  • Impact of Cloud Gaming and Streaming Services on Social Gaming
  • Rising Investments in Social Gaming Startups and Development Studios
  • Development of Cross-Platform Gaming Capabilities
  • Government Regulations and Policies Affecting Social Gaming
  • Influence of Esports and Competitive Gaming on Social Gaming
  • Growth of Social Casino Games and Virtual Gambling
  • Role of Artificial Intelligence and Machine Learning in Enhancing Gaming Experience
  • Consumer Demand for Real-Time and Interactive Gaming Experiences
  • Emergence of Blockchain and Cryptocurrency in Social Gaming
  • Market Penetration of Gamification in Non-Gaming Applications
  • Development of Social Gaming Communities and User Engagement
  • Influence of Demographic Changes and User Preferences on Social Gaming
  • Challenges Related to Game Development and Maintenance
  • Impact of COVID-19 Pandemic on Social Gaming Market
  • Emerging Markets and Growth Opportunities in Developing Regions
  • Barriers to Entry and Market Challenges for New Entrants

FOCUS ON SELECT PLAYERS (Total 136 Featured)

  • Activision Blizzard, Inc.
  • Aeria Games GmbH
  • Behaviour Interactive, Inc.
  • Blizzard Entertainment, Inc.
  • DeNA Co., Ltd.
  • Electronic Arts, Inc.
  • Etermax
  • GREE, Inc.
  • Miniclip SA
  • Peak Games
  • Playtech plc
  • PopCap Games, Inc.
  • Pretty Simple
  • Social Point
  • Supercell
  • SYBO Game
  • Wooga GmbH
  • Zynga, Inc.

For more information about this report visit https://www.researchandmarkets.com/r/1b9qt0

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