Blockchain Gaming Market worth $65.7 billion by 2027, growing at a CAGR of 70.3%: Report by MarketsandMarkets™

As per the report by MarketsandMarkets™, the global Blockchain Gaming Market size is projected to reach $65.7 billion by 2027 at a CAGR of 70.3% during the forecast period, 2022-2027.

Chicago, May 25, 2023 (GLOBE NEWSWIRE) — The global Blockchain Gaming Market size is projected to grow from USD 4.6 billion in 2022 to USD 65.7 billion by 2027 at a Compound Annual Growth Rate (CAGR) of 70.3% during the forecast period, according to a new report by MarketsandMarkets™. The market growth is driven by increased funding for blockchain games.

Browse in-depth TOC on “Blockchain Gaming Market”
Tables – 125
Figures – 33
Pages – 155

Download PDF Brochure @ http://www.marketsandmarkets.com/pdfdownloadNew.asp?id=167926225

Scope of the Report

Report Metrics Details
Market size value in 2022 USD 4.6 billion
Revenue forecast for 2027 USD 65.7 billion
Growth Rate 70.3% CAGR
Forecast units Value (USD Billion)
Key Market Growth Drivers
  • Benefits of blockchain technology
  • Increasing investments and funding in blockchain games
Key Market Opportunities
  • NFTs and play-to-earn model trends
  • Unique active wallets trends
Segments covered By Game Type, By Platform
Geographies covered North America, Europe, Asia Pacific, Rest of the World
Major companies covered Sky Mavis (Vietnam), Splinterlands (US), Animoca Brands (Hong Kong), Wemade (South Korea), Dacoco (Switzerland), Dapper Labs (Canada), Immutable (Australia), Uplandme (US), AlwaysGeeky Games (Canada), Decentraland Foundation (China), Mythical Games (US), Illuvium (Australia), Sorare (France)

By game type, collectible games to grow at higher CAGR during the forecast period

Since the 90s, long before the existence of NFT collectibles, trading cards and collectible games have been popular. The growth of collectible games has been driven by the introduction of blockchain technology in the gaming industry. Collectible games have a large player base in the blockchain and crypto gaming world. CryptoKitties, which is developed by Dapper Labs, is a well-known game in this market. In this game, players train, collect and trade digital animals/kitties in a virtual world. In these games, blockchain technologies help to transform collectible items into digital assets, which offers complete ownership of these items to the players. Players can trade or sell these items using cryptocurrencies. A large part of playing collectible games involves collecting and trading cards, which should lend well to the application of NFTs and blockchains. The worldwide lockdown has encouraged people to spend more time on online games resulting in increased demand for collectible games.

Request Sample Pages @ http://www.marketsandmarkets.com/requestsampleNew.asp?id=167926225

By platform, Ethereum to account for the largest market size during the forecast period

Ethereum (ETH) helps to enhance the design and function of the original Bitcoin (BTC) blockchain. Its ability to execute smart contracts so that transactions can occur without a central authority has helped it to establish itself as a distributed computing platform. A rich ecosystem of developer tooling has been offered by Ethereum to decentralized application developers. Ethereum extends into the quality of user experience for the average user of ETH applications by providing wallets such as MetaMask, Argent, and Rainbow. Large user base of Ethereum has encouraged developers to deploy their applications on the network. That’s why ETH is considered the primary home for decentralized applications, such as DeFi and NFTs.

Key Players:

Major vendors in the global Blockchain Gaming Market include Sky Mavis (Vietnam), Splinterlands (US), Animoca Brands (Hong Kong), Wemade (South Korea), Dacoco (Switzerland), Dapper Labs (Canada), Immutable (Australia), Uplandme (US), AlwaysGeeky Games (Canada), Decentraland Foundation (China), Mythical Games (US), Illuvium (Australia), Sorare (France), PopCap Games (US), G.JIT Japan (Japan), Double Jump.Tokyo (Japan), Gala Games (US), Lucid Sight (US), Rokosoft (Istanbul), Horizon Blockchain Games (Canada), Xaya (Malta), Planetarium (South Korea), Binamon (Argentina), and Codebit Labs (Australia).

Frequently Asked Questions (FAQ)

What is the definition of blockchain gaming?

Blockchain games are online games that are developed by integrating blockchain technology into them. A blockchain game uses blockchain technology, including cryptocurrencies and NFTs, so that game players can buy, sell, or trade in-game assets through gameplay. Blockchain gaming enables players to truly own their game assets in a secure and transparent way.

What is the projected market value of the global blockchain gaming market?

The global blockchain gaming market is projected to grow from USD 4.6 Billion in 2022 to USD 65.7 Billion by 2027 at a Compound Annual Growth Rate (CAGR) of 70.3% during the forecast period.

Browse Adjacent Market: Software and Services Market Research Reports & Consulting

Browse Other Reports:

Simulation Software Market – Global Forecast to 2026

Data Visualization Tools Market – Global Forecast to 2026

Telecom Cloud Market – Global Forecast to 2027

Blockchain MarketGlobal Forecast to 2027

WTTx Market – Global Forecast to 2027

CONTACT: About MarketsandMarkets™

MarketsandMarkets™ is a blue ocean alternative in growth consulting and program management, leveraging a man-machine offering to drive supernormal growth for progressive organizations in the B2B space. We have the widest lens on emerging technologies, making us proficient in co-creating supernormal growth for clients.

The B2B economy is witnessing the emergence of $25 trillion of new revenue streams that are substituting existing revenue streams in this decade alone. We work with clients on growth programs, helping them monetize this $25 trillion opportunity through our service lines - TAM Expansion, Go-to-Market (GTM) Strategy to Execution, Market Share Gain, Account Enablement, and Thought Leadership Marketing.

Built on the 'GIVE Growth' principle, we work with several Forbes Global 2000 B2B companies - helping them stay relevant in a disruptive ecosystem. Our insights and strategies are molded by our industry experts, cutting-edge AI-powered Market Intelligence Cloud, and years of research. The KnowledgeStore™ (our Market Intelligence Cloud) integrates our research, facilitates an analysis of interconnections through a set of applications, helping clients look at the entire ecosystem and understand the revenue shifts happening in their industry.

To find out more, visit www.MarketsandMarkets™.com or follow us on Twitter, LinkedIn and Facebook.

Contact:
Mr. Aashish Mehra
MarketsandMarkets™ INC.
630 Dundee Road
Suite 430
Northbrook, IL 60062
USA: +1-888-600-6441
Email: sales@marketsandmarkets.com

Previous post E-Wallet Market to Reach USD 489.3 Billion by 2030, at a CAGR of 23.40% – Market Research Future (MRFR)
Next post Global Online Lottery Market to Reach $29.9 Billion by 2030
Exit mobile version