Global Metaverse Market to Reach US$758.6 Billion by the Year 2026
Abstract: What`s New for 2022? -Global competitiveness and key competitor percentage market shares. -Market presence across multiple geographies – Strong/Active/Niche/Trivial.
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Global Metaverse Market to Reach US$758.6 Billion by the Year 2026
Metaverse is the latest buzzword that has been capturing the imagination of the tech industry and holds significant potential in creating tremendous growth opportunities for marketers by allowing them to deliver advanced immersive and interactive digital experiences to their customers. Metaverse, simply put, is an integration of immersive presence in a virtually interactive self-sufficient ecosystem of mobile networks, augmented reality, social media, gaming, virtual reality, ecommerce, cryptocurrency and work environments. This universe is being envisioned as the future of the internet, involving the convergence of augmented reality (AR), virtual reality (VR), and physical worlds in a shared digital space. NFTs and online events are booming creating a universe of opportunities for the metaverse and related technologies.
The Transition to Metaverse is imminent. Several components and facets of this open-source platform have advanced to a stage where they can be seamlessly integrated to explore the possibility of creating a parallel virtual world. NFTs and online events are booming creating a universe of opportunities for the metaverse and related technologies. With the pandemic giving a much-needed impetus to a changing global perspective of interaction and immersive socialization, the conversation around metaverse has re-emerged and with the likes of Meta, Google and Microsoft joining the bandwagon, the dialogue got stronger and is headed towards actualization in terms of rising interest in funding projects, expanding outreach of technological collaborations, changing paradigms in market place, and an overwhelming response from users. Being technologically nascent, no company exerts major influence as on date and the race to dominance has already begun with companies investing in multiple metaverse projects, acquiring few on their way to the finish line and engaging in deep learning and research in the domain.
The industry is consolidating to acquire strategic strengths while some are rebranding to fine-tune their market focus. Epic Games and Zepeto succeeded in luring hefty funding while Roblox pocketed Guilded Inc. and former Facebook brought Unit 2 Games into its fold and rebranded itself as Meta. Current efforts to building metaverse centred around peaceful coexistence of stakeholders irrespective of their size and promote decentralized division of power and accelerates the transition to web 3.0. The metaverse promise rests on disruption of existing technologies and integrating multiple platforms for value creation in a virtual universe of possible applications spanning work, entertainment, financing, trade and exchange of services, virtual travel, gaming and digital engagements in an immersive self-sustaining ecosystem driven by digital currencies and enabling edge computing technologies. Additionally, much development is happening in the infrastructure, content creation, gaming interface development, cloud and edge computing.
Prominent companies that are leading the innovation, technological collaboration and market expansion to race ahead in building metaverse are Facebook, re-branded Meta, Microsoft, Google, Roblox, Nvidia, Unity Software, Fastly. Meta acquired VR headset maker Oculus and created Horizon workrooms, a virtual reality subsidiary to give thrust to its drive for creating an inhabitable immersive virtual universe by integrating AR and VR technologies and developing futuristic monetizable applications for metaverse. Oculus enabled Horizon conferencing enables users to partake in immersive 3D avatar led meetings facilitated by AR and smart glasses that enhance mobility and multidevice accessibility to metaverse. Microsoft is developing mixed reality glasses dubbed HoloLens, integrating collaborative tools and Xbox gaming technologies to create immersive conferencing platforms that interact using holograms and avatars. Alphabet, Google`s holding company, is developing augmented reality enabled videoconferencing using smart glasses.
3D video game engine leader Unity Software is working on seamlessly integrating multiple platforms, creating metaverse presence and enhancing the portability of content across ecosystems. Roblox, an online gaming company, flaunts immersive virtual reality landscapes, growing repertoire of user developed games and virtual spaces that have successfully hosted and monetized live concerts using independent digital currency. Roblox capitalized on the draw of metaverse and its own strength of user base by hosting exclusive product launches from luxury fashion brands, co-creation of games and enticing gamers to access these products in exchange for the digital currency. The company bought Guilded that engages in integrating online gaming platforms. Architecture software design firm Autodesk is exploring its 3D design capabilities to create virtual prototypes for AR and VR applications of metaverse.
Graphic chip company Nvidia is engaged in developing Nvidia Omniverse, a 3D virtual metaverse space for simulating architecture design and collaboration tools. Omniverse has applications spanning empowerment of real time image processing in metaverse, creation of immersive reality in VR applications, as well as training robots building on the strengths in the artificial intelligence domain. The company`s chips enable faster processing as well as complex computations required in real time metaverse scenarios. Tiny Immersion is developing custom haptics to enhance the immersive quotient of virtual space. Epic Games created a disruption in the pandemic ridden world by hosting music concerts virtually in its interactive gaming world Fortnite. NFT`s have been lapped up readily by many financial firms, including Visa that offers payment gateways. Edge computing is another domain that is witnessing much action to fulfil the enormity and speed of data transfer to support a thriving metaverse.
Fastly is working in this space to develop technologies that enable metaverse transactions. Creating a self-sustaining economy for creation of assets and digital monetization across platforms is vital to the success of metaverse. E-commerce companies including Amazon and shopify are creating metaverse-centric platforms for enabling digital transactions. Amazon Inc. is all geared up to develop digital infrastructure for metaverse integrating its cloud and webservices and virtual pop-up stores to create interactive malls facilitating users to virtually try their products before digitally buying them. Shopify acquired Primer, an AR app developer, to create an immersive digital shopping experience in the metaverse. The company also expanded its offerings in NFTs.
Amid the COVID-19 crisis, the global market for Metaverse estimated at US$107.1 Billion in the year 2020, is projected to reach a revised size of US$758.6 Billion by 2026, growing at a CAGR of 37.1% over the analysis period. The Metaverse market in the U.S. is estimated at US$58.5 Billion in the year 2021. The country currently accounts for a 41.2% share in the global market. China, the world`s second largest economy, is forecast to reach an estimated market size of US$103.1 Billion in the year 2026 trailing a CAGR of 38.1% through the analysis period. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 31.3% and 29.6% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 36.8% CAGR while Rest of European market (as defined in the study) will reach US$59.5 Billion by the end of the analysis period.
Select Competitors (Total 42 Featured) –
- 3i Inc.
- Apple Inc.
- Atari, Inc.
- Autodesk Inc.
- Dapper Labs
- Decentraland
- Epic Games, Inc.
- Fastly
- Google LLC
- IBM Corporation
- Infor
- Madeium
- Magic Leap, Inc.
- Meta Platforms, Inc.
- Microsoft Corporation
- Nextech AR Solutions Inc.
- NVIDIA Corporation
- Oracle Corporation
- PTC Inc.
- Roblox Corporation
- SAP SE
- Synthesis AI
- Systems Engineering & Assessment Ltd.
- Unity Technologies, Inc.
Read the full report: http://www.reportlinker.com/p06233177/?utm_source=GNW
I. METHODOLOGY
II. EXECUTIVE SUMMARY
1. MARKET OVERVIEW – METAVERSE – WATCHING THE FUTURE AS IT UNFOLDS TODAY
Metaverse – Global Key Competitors Percentage Market Share in
2022 (E)
The Future Has Arrived. Physical & Digital Worlds Converge to
Mark the Consummation of Humanity’s Tryst With Digital
?Phygital? is the New Era
A Peek Into All Things ?Phygital?
With 60.7% of World Population Actively Using the Internet, We
are Optimally Positioned to Embrace a Universe Parallel to Our
Physical World: Global Digital Population as of the Year 2021
(In Billion)
What is Metaverse & Why is it Important?
Who’s Eyeing the Metaverse?
Top 5 Big Tech Companies, GAFAM (Google, Amazon, Meta:
(Facebook), Apple, Microsoft) Have Their Fingers in the
Metaverse Pie: Revenues (In$) Generated by GAFAM Per Minute
in the Year 2021
Signs that the Metaverse is Catching Up
Roblox, an Online Gaming Company that Offers Metaverse like
Experiences, Witnesses Steady Rise in the Number of Users:
Roblox Active Daily Users (In Million) by Quarter for Years
2019, 2020 and 2021
Metaverse Job Openings on the Rise as Companies Begin to Warm
Up to the Concept & Its Promised Potential: Global Actives
Jobs Related to Metaverse From May Through November 2021
The Metaverse Value Chain
Main Constituents of Metaverse Value Chain
Desktop to Emerge Into a Dominant Platform for Metaverse:
Global Metaverse Market Share Breakdown (In %) by Platform for
Years 2020 and 2027
Gaming to the Remain the Largest Application Area for
Metaverse: Global Metaverse Market Share Breakdown (In %) by
Application for Years 2020 and 2027
Recent Market Activity
Top Influencer Insights that Matter the Most: Here are What Top
Voices are Saying About the Emerging Concept of Metaverse &
Its Future
Metaverse Market Cap by Roblox CEO David Baszucki
The Metaverse and How We’ll Build It Together by Mark
Zuckerberg at Connect 2021
This is Very Much a Long-Term Investment, Says Facebook’s
Metaverse Vice President (VP)
Facebook (Meta) & The Metaverse ? What it Means for Advertisers
by Ben Heath
The Metaverse Explained With Examples by Bernard Marr
Metaverse and Flexible Work by Satya Nadella, Microsoft’s CEO
Why Facebook is Spending Billions on the Metaverse by John Coogan
E-Commerce in Metaverse by Harley Finkelstein
The Metaverse & Your Business By Jillene D
The First Digital Real Estate NFT Fund by Janine Yorio & Haley
Draznin
Apple vs. Meta: Who Will Take Biggest Market Share in the
Metaverse? By Matthew Ball
NVIDIA Omniverse and a Future of Shared Worlds by Richard Kerris
The Facebook Metaverse Is The Next Marketing Channel – The
Metaverse Explained by Christian Lovrecich
Economy of the Metaverse by Fortnite CEO, Tim Sweeney
Competitive Market Presence – Strong/Active/Niche/Trivial for
Players Worldwide in 2022 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS – WHAT’S BUZZING IN THE MARKET
From Sci-Fi to Reality! What Are the Technologies ?Under the
Hood? That Are Powering the Metaverse?
AR/VR/MR/XR in the Spotlight
Meta’s Occulus Makes a Disruptive Leap Forward, Overtaking its
Competitors by a Wide Margin: XR Player Market Share (In %)
Breakdown by Volume of Device Shipments for the Years 2020
and 2021
As AR/VR Technologies Evolve We Can Expect Successful
Implementation of These Technologies in the Metaverse
AR Glasses Are Vital for Creating Our Futuristic Mixed Reality
Universe: Global Market for Smart Augmented Reality (AR)
Glasses (In 000 Units) for the Year 2021, 2023, 2025 and 2027
Powering the Metaverse with Augmented Reality (AR), Virtual
Reality (VR), and Mixed Reality (MR): Global AR, VR & MR
Market (In US$ Billion) for Years 2021, 2023, 2025 and 2027
Artificial Intelligence (AI) Is Indispensable in Creating the
Metaverse
Role of AI in the Metaverse
Rapid Advancements in Artificial intelligence (AI) Measured by
Deep Learning Transformers Reveals a Metaverse Enabled,
Populated & Supported with AI: Deep Learning Transformers (In
Billions of Parameters) for the Years 2018 to 2021
Artificial Intelligence (AI) to Provide the Smart Platform &
Allied Functionalities for the Metaverse: Global Investments
in AI (In US$ Billion) for Years 2021, 2023, 2025 and 2027
Digital Twins Also Features in the Metaverse Technology Mix
Role of Digital Twins in the Metaverse
Digital Twins Helps Converge the Physical & Digital in the
Metaverse: Global Opportunity for Digital Twins (In US$
Million) for Years 2021, 2023, 2025 & 2027
The Internet & Its Decades of Evolution Provides the Foundation
for the Metaverse
Success of Metaverse & Its Scale of Impact Depends Upon
Extensiveness of Optical Fiber Based Broadband Network
Architecture: Global Opportunity for Fiber to the X (In US$
Billion) for Years 2021, 2023, 2025 and 2027
Venture Capital Funding Craze Settles Down on Metaverse
Leading Stocks in Metaverse Exchange-Traded Funds (ETFs) &
Their Weightage as of November 2021
Facebook’s Decision to Change Name to ?Meta? Marks the
Beginning of Metaverse as a New Revolution in Social
Technology
How Can Facebook (Meta) Benefit from Creating New Immersive
Digital Experiences?
Riding on the Promised Potential of Metaverse, Meta Plans to
Boost Long Term Growth: Meta (Formerly Facebook) Revenue (In
US$ Billion) By Quarter for Years 2020 & 2021
With Metaverse Slated to Impact Consumer Lives & Every Industry
Under the Sun to Become an Integral Fabric of Society &
Industry, Here’s Why Businesses Should Care About Metaverse
Scale of Impact Too Unprecedented to Ignore!
Metaverse in Manufacturing. A Factory in the Metaverse What
Benefits Will it Bring?
Microsoft Right on Track to Build the Future Metaverse
Immersive Digital Twins to Offer Increased Business Value to
Enterprises
Metaverse, What Does it Mean for Future of Work
The Future of Work Isn’t What It Used to Be! Here’s How It Has
Come to Pass
Living in Times of Persistent Disruption Means Millions Are
Transitioned to Remote Working: WFH Employees as a % of the
Total Workforce for Years 2019, 2020 and 2021
How Have We As Workers Changed?
Returning to the Office! What Are Our Preferences?: % Share of
Employees Preferring Various Types of Work Arrangements
Maybe the Most Interesting Change is Yet to Come? Are We Ready
to Shift from WFH to WFM?
Make Way! Here Comes Metaverse Gaming
Video Games: The Earliest Known Experience of Living in a
Simulation
With Visualization in Games Being Key to Motivate Players to
Keep Playing, the Metaverse is Optimally Positioned to Take
Over the Current Base of Video Gamers: Global Number of Video
Gamers (In Million) as of the Year 2021
If the Metaverse Can Break Into the Gaming Industry Then What
Will be the Prize in Terms of the Addressable Market
Opportunity? Global Opportunity for Video Games (In US$
Billion) for Years 2021, 2023, 2025 & 2027
Will Gaming in the Metaverse Be Any Different From the
Immersive Gaming We All Have Come to Know, Experience &
Appreciate?
Will ?Crypto? Become the Currency of the Metaverse?
What is Cryptocurrency & How Is it Used Today?
Number of Cryptocurrencies Worldwide: 2013 to 2021
Top Cryptocurrencies Worldwide by Market Capitalization ($
Million) as of Aug 30, 2021
Global Cryptocurrency Market by End-Use (in %) for 2020
A New Role for Crypto as the Trading Currency in the Metaverse
Top Trading Metaverse Coins by Market Capitalization as of
November 2021
Here’s Why Cryptocurrencies Lie at Heart of Metaverse
Blockchain & Crypto are Perfect Fit for Metaverse
Metaverse Developments Trigger Massive Price Gains/Surge for
Cryptocurrencies
Growing Use of Crypto Marks the Metaverse Concept for Success:
Global Number of Crypto Users (In Million) for Years 2016
Through 2021
Metaverse is Poised to Emerge Into the Future of Social Media
Here’s How Social Media Has Become an Integral Part of Our Lives?
With People Spending More Time on Social Media, It is One Less
Challenge for Metaverse in Virtually Taking Over Social
Interactions & Hangouts: Average Time Spent on Social Media
by People Consuming Digital Content (In Minutes Per day) for
Years 2012, 2014, 2016, 2018, 2020 and 2022
What Will Be the Impact of Metaverse On Social Media?
NFTs Emerge as the New Revenue Model for Metaverse
Non-Fungible Token (NFT) Emerge as Keys for Monetizing the
Metaverse: Global Market Capitalization of NFT Transactions:
(In US$ Million) for Years 2018 Through 2022
What Kind of NFTs are Popular & in What Categories? Global
Number of NFTs Sold by Category in 1H 2021
Brands Scramble to Create Their Own NFTs – Here’s Why
Role of Blockchain in Metaverse Gets Bigger as NFTs Grow?
Blockchain Rises like a Phoenix from the Ashes of Bitcoin
Metaverse Without Blockchain. Is It Even Possible?
It is Increasingly Clear that Metaverse Cannot be Built Without
Blockchain Technology: Global Opportunity for Blockchain
Technology (In US$ Billion) for Years 021, 2023, 2025 and
2027
The Direct to Avatar Economy (D2A) is it the Future of Direct-
to-Consumer (DTC)?
Direct Marketing & Its Benefits as We Know It Today
How Will Metaverse Change this Status Quo?
How Should Retailers/Brands Adopt?
The Low Hanging Fruit. A Decade Long Robust Growth Has Ripened
e-Commerce as the Prime Area for Monetization in the Metaverse
The Spectacular Rise of eCommerce and mCommerce: A Review
Global B2C E-Commerce Sales in US$ Trillion for the Years 2017,
2019, 2021 and 2023
Will Metaverse Take e-Commerce to the Next Level?
Here’s How Metaverse Will Transform E-Commerce & Retail
Are e-Commerce Experiences Ready for the Metaverse & How Can
Marketers & Brands Prepare for the Metaverse?
Metaverse, Cybersecurity & Privacy. How Will This Landscape
Look Like?
Systemic Threats Could Debilitate Metaverse
Sprucing up Metaverse to Overcome Privacy Blockers
Risks of Identity Fragmentation and Data Privacy concerns
Necessitate DeFi Networks
Will Metaverse Save the World? Exploring Metaverse & its
Promise of Enabling Sustainability
COVID-19 Pandemic Catapults Sustainability to the Top of the
Global Agenda
Global CO2 Emissions (In Billion Metric Tons) for Years 1930,
1940, 1950, 1960, 1970, 1980, 1990, 2000, 2010, & 2020
Metaverse Claims to Aid Humanity Achieve Sustainability Goals
Environmental Benefits of Metaverse
Spatial Computing to Mitigate Climate Change
Amid the Hype Surrounding Metaverse & Environmental
Sustainability, What’s the Real Truth? What is the Carbon
Footprint of the Metaverse?
NFTs Mired under Climate Controversy
The Exhaustive Process of Creating a Cryptocurrency is Energy
Intensive & Detrimental to the Goals of Sustainability: Energy
Consumed (In Kilowatt Hours) Per Cryptocurrency Transaction
Hype Aside. Metaverse Will be a Challenging Environment/World
to Create?
Why Metaverse Should be Open Source?
4. GLOBAL MARKET PERSPECTIVE
Table 1: World Recent Past, Current & Future Analysis for
Metaverse by Geographic Region – USA, Canada, Japan, China,
Europe, Asia-Pacific and Rest of World Markets – Independent
Analysis of Annual Spending in US$ Million for Years 2020
through 2027 and % CAGR
Table 2: World 7-Year Perspective for Metaverse by Geographic
Region – Percentage Breakdown of Value Spending for USA,
Canada, Japan, China, Europe, Asia-Pacific and Rest of World
Markets for Years 2021 & 2027
III. MARKET ANALYSIS
UNITED STATES
Metaverse Market Presence – Strong/Active/Niche/Trivial – Key
Competitors in the United States for 2022 (E)
Table 3: USA Recent Past, Current & Future Analysis for
Metaverse by Segment – Metaverse – Independent Analysis of
Annual Spending in US$ Million for the Years 2020 through 2027
and % CAGR
CANADA
Table 4: Canada Recent Past, Current & Future Analysis for
Metaverse by Segment – Metaverse – Independent Analysis of
Annual Spending in US$ Million for the Years 2020 through 2027
and % CAGR
JAPAN
Metaverse Market Presence – Strong/Active/Niche/Trivial – Key
Competitors in Japan for 2022 (E)
Table 5: Japan Recent Past, Current & Future Analysis for
Metaverse by Segment – Metaverse – Independent Analysis of
Annual Spending in US$ Million for the Years 2020 through 2027
and % CAGR
CHINA
Metaverse Market Presence – Strong/Active/Niche/Trivial – Key
Competitors in China for 2022 (E)
Table 6: China Recent Past, Current & Future Analysis for
Metaverse by Segment – Metaverse – Independent Analysis of
Annual Spending in US$ Million for the Years 2020 through 2027
and % CAGR
EUROPE
Metaverse Market Presence – Strong/Active/Niche/Trivial – Key
Competitors in Europe for 2022 (E)
Table 7: Europe Recent Past, Current & Future Analysis for
Metaverse by Geographic Region – France, Germany, Italy, UK and
Rest of Europe Markets – Independent Analysis of Annual
Spending in US$ Million for Years 2020 through 2027 and % CAGR
Table 8: Europe 7-Year Perspective for Metaverse by Geographic
Region – Percentage Breakdown of Value Spending for France,
Germany, Italy, UK and Rest of Europe Markets for Years 2021 &
2027
FRANCE
Metaverse Market Presence – Strong/Active/Niche/Trivial – Key
Competitors in France for 2022 (E)
Table 9: France Recent Past, Current & Future Analysis for
Metaverse by Segment – Metaverse – Independent Analysis of
Annual Spending in US$ Million for the Years 2020 through 2027
and % CAGR
GERMANY
Metaverse Market Presence – Strong/Active/Niche/Trivial – Key
Competitors in Germany for 2022 (E)
Table 10: Germany Recent Past, Current & Future Analysis for
Metaverse by Segment – Metaverse – Independent Analysis of
Annual Spending in US$ Million for the Years 2020 through 2027
and % CAGR
ITALY
Table 11: Italy Recent Past, Current & Future Analysis for
Metaverse by Segment – Metaverse – Independent Analysis of
Annual Spending in US$ Million for the Years 2020 through 2027
and % CAGR
UNITED KINGDOM
Metaverse Market Presence – Strong/Active/Niche/Trivial – Key
Competitors in the United Kingdom for 2022 (E)
Table 12: UK Recent Past, Current & Future Analysis for
Metaverse by Segment – Metaverse – Independent Analysis of
Annual Spending in US$ Million for the Years 2020 through 2027
and % CAGR
REST OF EUROPE
Table 13: Rest of Europe Recent Past, Current & Future Analysis
for Metaverse by Segment – Metaverse – Independent Analysis of
Annual Spending in US$ Million for the Years 2020 through 2027
and % CAGR
ASIA-PACIFIC
Metaverse Market Presence – Strong/Active/Niche/Trivial – Key
Competitors in Asia-Pacific for 2022 (E)
Table 14: Asia-Pacific Recent Past, Current & Future Analysis
for Metaverse by Segment – Metaverse – Independent Analysis of
Annual Spending in US$ Million for the Years 2020 through 2027
and % CAGR
REST OF WORLD
Table 15: Rest of World Recent Past, Current & Future Analysis
for Metaverse by Segment – Metaverse – Independent Analysis of
Annual Spending in US$ Million for the Years 2020 through 2027
and % CAGR
IV. COMPETITION
Total Companies Profiled: 42
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